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Six Days in Fallujah Publisher Admits Game Can't Be Separated from Politics

GAMEFINITY.ID, Jakarta – Six Days in Fallujah publisher Victure has released a statement that changes its stance on the upcoming shooter game. This game itself is based on real battles from the Iraq War.

Released later this year, this long-developed PC and console game tells the story of the Second Battle of Fallujah (2004), from the perspective of American troops fighting Iraqi insurgents, as well as members of the city’s civilian population.

The gameplay of the first-person military shooter will be 90 percent of the action, with the other 10 percent revolving around a parallel storyline in which the player takes on the role of an unarmed Iraqi father and tries to get his family out of the city. Players never take on the role of a “rebel”.

Despite the fact that the game’s story is told almost entirely from a US soldier’s perspective, Victure CEO Peter Tamte said in a GamesIndustry.biz interview that Six Days in Fallujah is “a game that is not a political statement”.

But in a statement on Monday (8/3/2021), Victure acknowledged that the events of Six Days in Fallujah “cannot be separated from politics”. Victure also mentions that the game tries to tell the story from various points of view.

“We understand the events recreated in Six Days in Fallujah cannot be separated from politics,” he said.

“The stories in Six Days in Fallujah are told through gameplay and documentary footage featuring members of the military and civilians with diverse experiences and opinions about the Iraq War. So far, 26 Iraqi civilians and dozens of members of the military have shared the most difficult moments of their lives with us, so we can share them with you, in their words.”

Tamte previously claimed that the more than 100 marines, soldiers, and Iraqi civilians who were present during the Second Battle of Fallujah had shared their personal stories, photos and video footage with the title’s development team.

“During gameplay, players will participate in a contextualized story through documentary segments. Each mission challenges players to interactively complete real military and civilian scenarios of combat, offering a perspective of urban warfare not possible through any other medium.

“We believe the story of this generation’s sacrifice deserves to be told by the Marines, Soldiers and civilians who were there. We believe you will find games – such as remade events – to be complex,” continued Victure.

Six Days in Fallujah was originally slated to be published by Konami over a decade ago, but the publisher pulled out in 2009 due to the controversial nature of the game. This game invites criticism from several parties including military veterans and anti-war groups.

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