Mars Finally Comes in Dota 2! Here are all the abilities
After being announced at The International 2021, the new hero Mars is finally here! Dota 2. Since the announcement this hero looks like a fearless knight, and boy he is.
But appearance means nothing if this hero has skill set the bad one. Fortunately, Mars has spell the strong one.
Spear of Mars
Mars threw his spear forward, producing damage to the opponent who touches it. Creep hit by this spear will be slightly pushed, while the first hero hit by this spear will be dragged to the furthest distance of the spear. If it touches a tree, building, or cliff, the dragged opponent will receive stun.
- Cast distance: 900/1000/1100/1200
- Spear Speed: 1400
- Spear Width: 125
- Radius vision: 500
- Damage: 100/175/250/325
- Duration stun: 1.6/2/2.4/2.8 seconds
- Duration knockback (to non-hero): 0.75 seconds
- Distance knockback (to non-hero): 75
- Cooldown: 14 seconds
- Where is the cost: 100
There are two properties that make Spear of Mars have enormous potential, namely the distance and the effect that drags an opposing hero. For heroes melee, having a projectile with a maximum range of 1200 is certainly very profitable. Not only that, the dragged hero can’t move as long as it’s being dragged by the spear. This does not take into account the effects stun if the opponent is dragged into a cliff, tree, or building.
With these distances and effects, Spear of Mars has a very interesting flexibility. If used from a very close distance, the opponent’s hero will be dragged very far. This is useful if you want to keep one opponent’s hero away from yourself or teammates. You can also shoot it from a distance and give stun surprise. Just make sure your shooting angle is right on target and drag it to a tree, cliff, or building.
God’s Rebuke
Mars hits the opponent in front of him with a shield, pushing and delivering critical damage. God’s Rebuke earns a little damage addition to the hero, and has properties true strike alias will not miss the result evasion nor blind.
- Distance cast: 500
- Damage: 160/200/240/280% of base damage
- Radius: 500
- Angle of attack: 140 degree
- Duration knockback: 0.3 seconds
- Distance knockback: 150
- Bonus damage to heroes: 25
- Cooldown: 16/14/12/10 seconds
- Where is the cost: 55/60/65/70
With a wide angle of attack and a decent range, God’s Rebuke is capable of producing damage large in a fairly large area. Not only that knockback given also helps in crowd control.
bulwark
With his shield, Marks automatically blocked all damage the physique he received from the front and the side.
- Front angle: 140 degree
- Side angle: 240 degree
- Damage reduction from the front: 25/40/55/70%
- Damage reduction from the side: 12/20/27/35%
Bulwark is only limited to damage physical only. But big reduction given and the angle is wide enough to make this hero almost immune from damage physically when faced from the front. This makes Mars always have to face his opponent in front, while his opponent must try to attack him from behind.
Arena of Blood
Mars spawns an arena surrounded by walls and guards. This wall blocks the opponent’s attacks from both the outside and the inside. Opposing heroes who are on the walls in the arena will be attacked and pushed in by the guards.
- Radius: 550
- Cast point: 0.6 seconds
- Damage Security: 150/200/250
- Guard attack interval: 1 second
- Number of guards: 14
- Cooldown: 90/75/60 seconds
- Where is the cost: 200
Arena of Blood is spell very strong and capable of breaking team fight very effectively. If positioned properly, spell This is able to separate opponents inside and outside the arena. That way the opponent in the arena is trapped and can only be helped by spell remote from outside.
If you try to get out, the opponents in the arena will also receive damage. Mars himself can also force opponents to approach the wall with the Spear of Mars. Not only that, since the Arena of Blood counts as a wall, the Spear of Mars will also produce stun addition to the opponent.
Force Staff out or in will not produce results, but you can still do Blink if not in cooldown. The only one that could definitely get past this wall was the Black King Bar.
Talent Tree
- Level 25: Arena of Blood gives +100 HP regen to the team or +80% damage God’s Rebuke
- Level 20: +1.5 seconds stun Spear of Mars or +150 damage Spear of Mars
- Level 15: +8 armor or +35 damage
- Level 10: +20 movement speed or +8 strength
From skill set Of course, Mars clearly has potential in team fight and crowd control. This makes him a hero utility very strong. The question is, how big is the potential damage that he can produce.
How about you? Have you tried this new hero? In which position do you play it? Is it effective?
Post a Comment for "Mars Finally Comes in Dota 2! Here are all the abilities"