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4 Best PUBG Updates Since Launch

Playerunknown’s Battlegrounds launched into Steam’s Early Access program in March. Since then, the team at PUBG Corporation has effectively built, new features, new maps, and improvements. There were technical issues, of course, but there were also some fantastic innovations. Have the Indonesian pubg players realized it?

Here are four of the best improvements made to the game in the last nine months, all of which will be included in yesterday’s 1.0 update.

NEW DESERT MAP, MIRAMAR

When Battlegrounds first arrived, the environment looked very terrible. A relatively flat, vague setting with Eastern Europe with a mix of NATO and Warsaw Pact weapons lying around.

Although it was built very deliberately, with long views and obstacles in a dense urban area, it is also very strange.

Why is there an isolated plateau in the middle of a cornfield? Why is there a place on the western edge of the map with a flooded inland bay full of half-submerged houses. And what’s with the giant Roman temple complex? Who cares.

Miramar changes the tone, though, and in many ways has given the game an entirely new and unique feel.

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Brendan “Playerunknown” Greene has said time and time again that he owes his success to those who came before him, specifically Dean Hall and his work on DayZ. Hall chose Chernarus, a “geotypical” landmass created by Bohemia Interactive, because of its scale – 225 square kilometers, with enough room for the tank company to battle it out while fighter jets and attack helicopters tackle it overhead. Erangel, Battlegrounds’ original map, has the same type of furniture scattered around, but lacks much of the geotypical. It doesn’t make geological sense.

I’m not saying Miramar popped off the National Geographic pages, but it sure flows a lot better. Also, the sparse sparseness of grass and bushes seems even more attractive given the limitations of the game engine. More importantly, the buildings – which make a visual impression when faced with the terrain – offer more options for sniping positions and close combat scenarios. Its versatility, with massive buildings on opposite sides of the road in places, plays to the strengths of the game’s ballistic model.

CLIMBING AND Vaulting

Like most first-person shooters, it’s really hard to hold off your disbelief once players start hopping rabbits around the map. Even more problematic for Battlegrounds is the fact that players, who are required to spend most of their in-game time walking at high speed towards the horizon, are regularly stopped by simple chain link fences. Vaulting changes all that, and allows the movement of fluids over the terrain to be impeded.

But the developers went a step further. There’s a whole context sensitive climbing system that allows players to climb to the top of anything they can reach. It also gives them the ability to jump into or out of large windows in the game, meaning that being cornered inside a dilapidated ancient building is a problem than it used to be.

VEHICLE PHYSICS

At the beginning of the construction of Battlegrounds, Green explained in Twitter to announce that additional vehicle physics has been added to the game motorcycle. The result is… well, that’s crazy.

https://www.youtube.com/watch?v=SkTZQBZ4vYw

Motorcycles are quickly becoming one of the most powerful items in the game, allowing players to move agilely and at times even seem to their opponents at will. Recently a feature was added that allows players to shoot tires while the player is on a motorbike, but they remain the vehicle of choice for high-level players.

VSS

People who’ve played DayZ may remember the Bizon, an effectively internally suppressed 9mm submachine gun that was a late-game weapon in the game’s early years. These unusual radial magazines are very hard to find on maps, but once you have them you’re pretty much in close quarters.

One of Battlegrounds’ first additions was its own victory against nine odd Russian mile Vintovka Snayperskaya Spetsialnaya, also known as VSS. It’s also integrally suppressed, meaning you fire suppressed without revealing your position. It is one of the favorite weapons of several pro players. But it lacks the kind of stopping power you might expect from a long rifle, and must be used with operating precision.

Shortly thereafter, the team at PUBG Corp. released the Groza, a very stable 7.62 mm automatic rifle with sniping capability. It demonstrates a commitment to wacky and wonderful weaponry that goes above and beyond standard shooter standards. If you search long enough to find it, there’s a weapon to suit any style of play and tactical application in Battlegrounds, and working within the limitations you can dig into is part of learning to play the game well.

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