This is a series of fixes in Patch 1.1 Cyberpunk 2077
GAMEFINITY.ID, Jakarta – The first of two major patches CD Projekt is planning for Cyberpunk 2077 has been released. Update 1.1 is now available for consoles, PC and Stadia, with a size of around 17GB on consoles and a little under 10GB for PC.
This update focuses on various stability improvements related to memory usage, crashes, search bugs, performance, and visual issues. The next big Cyberpunk 2077 patch will be out in February.
“We will continue this work in patch 1.2 and other future updates. At the same time we will continue to fix any bugs you encounter and listen to your feedback on how to improve the overall game experience,” said CD Projekt Red.
CD Projekt recently released a road map for future Cyberpunk 2077 updates, DLC, and a free next-gen console update of the game. Patch 1.1 arrives just over a month after the launch of Cyberpunk 2077. The open world RPG game was disrupted due to a series of bugs, especially on the last generation of consoles.
The following are a series of fixes that are presented in Patch 1.1
Stability: Various stability improvements including:
- Increased memory usage across various in-game systems: characters, interactions, navigation, in-game videos (news, tv, etc.), leaves, laser effects, minimaps, devices, AI, road traffic, environmental damage systems, GPU related, and other.
- Various bug fixes (related to loading saves, game opening/closing and Point of No Return).
Quests / Open World
- Fixed an issue where a call from Delamain was about to expire and seemed unable to be picked up in Epistrophy. Fixed an issue where players would not receive a call from Delamain when approaching the relevant vehicle in Epistrophy.
- Fixed an issue that could cause the target to crash in “Answer calls from Mr. Hands” at M’ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it was not possible to talk to a Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wasn’t calling Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it was impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far from the A Day In The Life area.
- Fixed an issue where unpacking would not update Space Oddity.
- Fixed a rare issue where talking to Judy in Automatic Love was not possible due to an invisible wall. The underlying problem is being investigated.
- Fixed an issue preventing players from collecting rewards in Gig: Freedom of the Press. Quests will be completed automatically for those who were previously unable to collect rewards, and rewards will be awarded automatically.
- Fixed an issue where Delamain would remain silent during Epistrophy if the player initially refused to help him.
UI
- Fixed an issue where requests to leave braindance might be lost.
- Removes invalid items from loot.
Visual
- Fixed an issue where grenade trajectories could be displayed in photo mode.
- Fixed particle color that appears pink when viewed up close.
- Fixed the wrong car appearing in Reported Crime: Welcome to Night City.
Achievements
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute to the progress of The Jungle achievement, preventing its completion.
Miscellaneous
- Addressed the issue of save data becoming too large (related to a modifier indicating if an item was created), and cropping excess size from existing storage (note: this will not repair corrupt PC storage files prior to update 1.06).
- Fixed an issue where input stopped registering when opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button on the Main Menu could load the final game save.
PlayStation only
- Crowd performance optimization on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
Xbox only
- Better memory usage for character creation, mirroring, scanning, camera remote control, menus (inventory, maps) on Xbox One, Xbox One X, and Xbox One S.
PC only
- It is now possible to get achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not apply retroactively (backwards).
- Resolved game startup crash related to cache loading on NVIDIA graphics card.
Stadia only
- Concert audio should no longer be heard on Never Fade Away.
- Fixed broken textures on some melee weapons.
- Tweak the default deadzone settings to be more responsive. Note: changes will not affect the setting unless it is set to default.
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