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With Patch 7.00, Dota 2 Will Be More Complicated With Endless Possibilities

Valve has finally released patches latest for Dota 2, that is patches 7.00. Coming patches this might not be so surprising considering Dota 2 already in patches version 6.88 in quite a long time. It’s just that what I didn’t expect was that, apart from introducing a new hero and interface new in the game, it turns out that the changes presented in patches this is very game breaking alias change gameplay overall.

In short, patches it not only changes skills and hero attributes or items what’s inside Dota 2. Patch this gives a little more Dota 2 a much wider level of complexity than we previously knew. It’s a whole new game, and we will all learn it little by little.

Folder New, with Different Shapes and New “Inhabitants”

The first significant change introduced in patches this is a change to minimap. But if previously the changes were only limited to changing Roshan’s position, position creeps forest, or tree formation at a certain point, folder This new one is completely different.

Three lane as usual still there. It’s just that everything around him is different. Here are some important things you should pay attention to.

  • Roshan has once again moved house. This time he moved to the middle of the river right in front of the upper rune.
  • The shape of the forest and the position of all creeps the forest also changed completely.
  • The forest in each map has one more Ancient lair. So now you have two Ancient nests.
  • The area near the Secret Shop of each team also has two nests creeps new forest.
  • There’s a new group of Ancient Creeps besides dragons, golems and lizards.
  • The forest now only appears at 30 seconds, then 1//5/7/9 minutes, and so on.
  • Bounty Runes now appear on four sides of the forest, or two on each of the Radiant and Dire forests.
  • The Powerup Rune will only appear at one of the Rune points in the river (up or down) randomly every two minutes, or at 0/2/4/6/8 minutes and so on.
  • Each team now has a building called the Shrine which if used will provide a large amount of regeneration and has cooldown five minutes after use.
  • Each team has two Shrines outside base, five in base. Opponents can destroy this Shrine and get Gold, provided they destroy all of them tier 2 tower your team.

That’s just the big picture of folder this new. For a more detailed picture, you can watch the video above.

Talent Tree, A New Extensive Possibilities

dota-2-patch-700-change-big-talent-tree-header

The second aspect introduced in patches this is the emergence of the Talent Tree for all heroes. When you reach levels 10, 15, 20, and 25, the hero you use can choose one of the two available Talent options. Each of these options is different for each hero and level. So, if you reach level 25, all heroes will have four unique talents.

In order to match the level of taking the Talent, the order of taking skills also changed. If you could take ultimate skills at level six, 11, and 16, this time you can only pick it up at level six, 12, and 18

The presence of a unique Talent Tree for each of these heroes opens up new possibilities that are much wider than before. Heroes that used to be limited to only one or two things or only fit in certain situations can now be useful in other situations if you pick up the right Talents. Some of the weaknesses that are often suffered by some heroes will also be covered with certain talents.

For example, the Wraith King that can be easily warded off using effects where’s the break now no need to worry anymore. Once you reach level 25, you can pick up a Talent that makes Reincarnation no longer use where aka free. That means he can enter in more compositions or face more compositions of opponents.

Another example, Magnus who is as long as mid game sometimes it’s hard to get Gold because you have to make space for his team. But if you take Talent +90 Gold/minute at level 15, you don’t have to worry about having trouble getting Gold and items while carrying out your duties as initiator.

All heroes can now be relevant in more situations. Team composition is no longer only based on interaction skills of each hero in the team, but also the choice of Talent that will be taken throughout the game. Items build will also change depending on the Talent selection.

With more than 100 heroes who have four unique Talent choices, there will be a lot of new team compositions born in patches this. Dota 2 what you know now is much more complicated than before.

Coupled with a backpack and the easier it is to get to levels, the game will run faster

dota-2-patch-700-change-big-minimap

With the Shrine, more than one Bounty Rune, and the number of creeps more and more forests, every match in Dota 2 will go much faster. This is also confirmed by the presence of two additional changes in this game.

First, now all heroes have backpacks, which are three item slots additional complete six item slots existing now. Items what’s inside Backpack cannot be used or have any effect. But this of course makes the process of buying or making items much more efficient.

You will be scrambling less and less to use a courier or waiting 30 seconds for the goods you send from base up to your hands. Downtime in the game will be less and less because you can now do a lot of things in less time.

Not only that, overall, getting levels is also easier. Now the total XP you need to reach level 25 is much less. This is also made easier with changes to items A Tome of Knowledge that gives you more XP if your team uses it often.

With reduced down time thanks to the Shrine in the forest and the Backpack, and easy leveling thanks to a smaller total of XP, four Bounty Runes, and an increasing number of creeps forest, don’t be surprised if one match Dota 2 lasts and ends quickly.


Patch 7.00 will be playable from December 12, United States time, but at an unknown time. I myself had tried to play it on the Test Client, and after a few hours trying to explore patches recently, I can clearly see that Dota 2 has evolved into a much more complicated game than we previously knew.

Is that a bad thing? Not really. On the other hand, I think it’s actually really fun because now we have a lot to learn at games this, and that’s what makes Dota 2 exciting. The game is constantly changing, and you’ll never run out of things to learn.

How about you? Have you tried patches 7:00 this? What was your first impression after trying it?

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