Layla is one of the free heroes that you can get when you start Mobile Legends. Layla is a hero with a role Marksman. His position during battle is very important to be able to give maximum damage to the enemy. Layla is the only Marksman who can attack the turret in the absence of Minions. Because the Ulti skill from Layla will increase the usual attack distance.
Attribute
LAYLA ATTRIBUTES |
---|
mobile phone | 2500 | HP Regen | 27 |
Where | 424 | Where’s Regen | 14.00 |
Physical Attack | 130 | Basic Attack Crit Rate | 0% |
Magic Power | 0 | Ability Crit Rate | 0% |
Attack Speed | 0.85 | Armor | 15 |
Movement Speed | 240 | Magic Resistance | 10 |
Skills
Malefic Gun |
| Passive |
Layla’s ordinary attacks and skills will be more painful against enemies that are far away. Starting from 100% – 130% |
Malefic Bomb
|
| Active – Physical Damage |
Layla Fires an Energy Bomb and deals 200(+80% Physical Attack) Physical Damage to the enemy that first hits this attack. |
Cooldown | Physical Damage | Where is Cost
|
5.5 / 5.1 / 4.7 / 4.3 / 3.9 / 3.5 | 200/240/280/320/360/400 | 40/45/50/55/60/65 |
Void Projectile |
| Active – Physical Damage |
Layla shoots an energy ball that will explode upon contact with an enemy, and the energy ball deals 170(+65% Physical Attack) Physical Damage. Enemies affected by this skill will receive a 60% Slow Movement Speed debuff for 2 seconds and this skill’s Casting Ranges increase with skill level. |
Cooldown | Physical Damage | Where is Cost
|
7.5 / 7.3 / 7.1 / 6.9 / 6.7 / 6.5 | 170/200/230/260/290/320 | 65 / 70 / 75 / 80 / 85 / 90 |
Destruction Rush |
| Active – Physical Damage |
Layla shoots energy from his weapon and deals 500(+150% Physical Attack) Physical Damage to enemies targeted by Layla. This skill increases Layla’s usual attack distance by 0.4 |
Cooldown | Physical Damage | Where is Cost
|
37/32/27 | 500/650/800 | 130/150/170 |
Recommended Battle Spell
| Flicker | Flicker is highly recommended for Layla. This skill can be used to find the right position when fighting while escaping from enemy pursuit. This Battle Spell is useful for players who use Item Builds with high Attack Speed. |
| Inspire | Inspire can be a substitute for Flicker when fighting. You must use this Battle Spell if you use an Item Build that relies a lot on critical. In addition, if you feel you know your position during battle, then this Battle Spell is perfect for you. |
Item Build
DPS – Burst 1
This first build relies on attack speed in the hope that the attack will succeed in providing critical damage to enemy attacks. This build is suitable for teams that do not have Tanks with a high Def level. Haas’s Claw is highly recommended to be made the first time to make it easier for players to farm, both from Minions and Jungle. This build is highly recommended for players who already know their position in battle so they can’t be hit by Marksman or Mage.
DPS – Burst 2
This build is suitable if the enemy team has a Tank with a high Physical Def. If you see that the Tank has purchased an item that increases Def Physical, maybe you need to make Malefic Roar first compared to other items. For the beginning of the game, this build is quite risky because of the small Lifesteal. Because the Demon Hunter Sword gives Lifesteal with a total of 20% for 3 seconds, you must often hit the Minions and the forest so that you are ready when there is a battle. But if you can’t, make sure you make Scarlet Phantom and Windtalker first to increase your Attack Speed.
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