Walkthrough Biomutant Part 4: How to Defeat Forget-Lupine and Murk Puff
If you are reading this article, it means that you are almost at the end of the Biomutant game. After defeating the three World Eaters, all that was left was to resolve the Tribal conflict, defeat the Murk Puff, and end the life of Lupa-Lupine.
Before heading into any of these endgame content, make sure you have an inventory full of health packs and the best weapons to master.
Although Biomutant is not too difficult, but no doubt because this part is the most challenging part.
Once you’re sure of the gear, and Aura you’re in a pretty good place. Then it’s time to complete the Myriad or Jagni quest line.
Tribal Cooperation
Depending on which tribe you choose between Jagni or Myriad, you will have a slightly different experience at this point in the Biomutant story. For the sake of simplicity, this guide assumes you have joined the Myriad tribe, although the outline remains the same.
Before proceeding to defeat the final World Eater, Out-of-Date wants you to end the Tribal conflict plaguing this country. If you side with Myriad, this means uniting all the remaining Tribes on the map.
Just like you did at the start of the game, you’ll head to Forts scattered across the post-apocalyptic world of Biomutants and convince Sifus to join your alliance.
Read: Biomutant Walkthrough Part 1: How to Defeat Jumbo Puff
Depending on your individual playstyle, this can be done later through brute force or with a little bit of finesse that will let you avoid combat altogether. Regardless of which route you choose, conquering the Fort is not a big challenge. Just follow the on-screen instructions to reach your destination, then compete against rival Sifus as needed.
If all goes according to plan, even you can get through the last few Tribes, as they will see your raging strength and choose to join your cause without a fight.
However, if you prefer to rummage through their Fort and gain a little more experience, here you are free to do whatever you want.
Meet Whiz and Prepare the Octopod
With the Tribe situation sorted, you are now tasked with meeting Whiz, a furry creature who will help you prepare another vehicle for another World Eater.
This time you are assembling Octopods. This series of quests takes longer than the previous three missions, and you’ll be sent back and forth from Whiz several times before the Octopod is ready for battle.
Read: Biomutant Walkthrough Part 2: How to Defeat Porky Puff
Despite the length of this additional quest, everything was as simple as the last one. Follow your quest marker, chat with NPC, Chu-Chu and return to Whiz. After about an hour of scavenging for parts, the Octopod is now ready for battle.
How To Beat The Murk Puff
The Murk Puff battle has the full advantage of its underwater setting, adding a layer of verticality not seen in other World Eater fights. Still, the key to success remains largely unchanged. Do your best not to stop moving, take advantage of your new skills. You should also keep an eye on structures collapsing throughout the area, as these can get in your way and trap you in a corner.
Besides, you should use special skills as often as possible and keep your aim trained on the Murk Puff’s head. With a bit of luck you’ll walk away victorious.
The Final Battle With Forget-Lupin
You have stopped the Tribal debate, now there is no more World Eater, and now the world of Biomutants is declared safe. Well, almost safe. However, there is still one problem left for you to deal with, and that is Forget-Lupin!
Returning to the Tree of Life, Forget-Lupine will free himself from the will that held him in place. This is the final battle of the game, and of course it won’t be easy. Luckily, there are no awkward vehicle-retrieval quests, just you and the myriad of weapons to defeat Lupa-Lupin.
This action is broken down into two distinct phases. The first phase is the basic battle, where you’ll fight Lupa-Lupin just like you would any other enemy in the game, getting help from the Tribes you’ve conquered along the way.
Read: Biomutant Walkthrough Part 3: How to Defeat Hoof Puff
This phase is much easier than the second phase, as your Tribal members are a huge distraction and you are unlikely to be the main target of Forgot-Lupin.
However, once this phase is passed, the ground will collapse and you will fall under the Tree of Life. Here becomes a thrilling battle, because you will face to face with Lupa-Lupine 1 vs 1. More surprisingly, this terrible creature has a much more deadly attack.
You have to pay attention to his movements before each attack destroys you. Once you learn the pattern, the battles are much easier to deal with.
Avoid incoming attacks, shoot back when you can, and try to build a Super Wung Fu meter to deal massive damage without risk. After a bit of going back and forth, Lupa-Lupine would eventually fall,
When he’s down, you’ll have the option of killing him or saving him. The choice is entirely up to you and is not influenced by any other choices you make throughout the game.
By defeating Lupa-Lupin, you have saved the world of Biomutants. If you are not satisfied or can’t move on with the gameplay or the story, you can start over by selecting the New Game Plus mode which allows you to attack the game from different angles and not miss the various interesting things that you passed during the first game.
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