Dota 2 Hero Guide: How to Play Drow Ranger
Drow Ranger is a ranged hero who can have damage enormous physique very quickly. Damage this physicality is also not only given to himself, but also to his teammates globally. That’s why this hero is known to be able to do push very well.
As glass cannon that must be protected, this hero is quite difficult to use because it must survive, especially after team fight. But once won team fight, lineup those who use this hero can take objectives very quickly.
Excess
- Damage high physique
- Have potential push very good
Deficiency
- Fragile and have no escape mechanism
- Attack animation the bad one
Frost Arrows
Drow Ranger’s attack has an effect slow to the opponent and earn damage addition.
- Distance cast: 625
- Damage addition: 5/10/15/20
- Movement speed slow: 16%/32%/48%/64%
- Duration slow: 1.5 seconds
- Cooldown: 0 seconds
- Where is the cost: 12 seconds
Frost Arrow is attack modifier which is quite simple. Slow down movement speed opponent means preventing the opponent from escaping easily. That way Drow Ranger or his teammates can earn damage bigger either by landing more attacks or using spell.
Gust
The Drow Ranger emits dust that pushes back and produces silence to the opponent in front of him. The closer the opponent is to the Drow Ranger, the farther the opponent will be pushed.
- Distance cast: 900
- Effect Radius: 250
- Distance knockback maximum: 450
- Duration knockback: 0.6/0.7/0.8/0.9 seconds
- Duration silence: 3/4/5/6 seconds
- Cooldown: 16/15/14/13 seconds
- Where is the cost: 90
Gust is spell which is multifunctional. Defensively, you can use spell This is to avoid enemies who are approaching and want to kill you. For maximum effect, make sure you use it when the opponent approaches. The opponent will be pushed away, and being hit silence he has to walk to get to you.
Aggressively, you can use effects silence from spell this is to prevent opponents with high mobility from simply escaping. Heroes like Weaver or Queen of Pain will have trouble when hit spell this is because it is powerless to face damage the high physique of the Drow Ranger.
Multishot
The Drow Ranger shoots a row of arrows into an area multiple times. Opponents in the area will receive damage, as well as slow from older Frost Arrows.
- Cast distance: 2 times the attack distance
- Number of intervals: 3 times
- Number of arrows per interval: 4
- Damage: 85%/110%/135%/160% of the attack back then
- Duration slow: 1.25/2/2.75/3.5 seconds
- Duration channeling: 1.75 seconds
- Cooldown: 26/24/22/20 seconds
- Where is the cost: 50/70/90/110
Multishot is a skill that gives Drow Ranger the tools to contribute more deeply team fight. If used in an ideal situation, this spell can produce enormous damage in the late game. This is because you produce AoE damage in a very fast duration, and the damage generated is also based on your attack. Entering the late game, you must have had enormous damage thanks to items and levels.
Not only that, Multishot can also function as a very strong wave clear. This means that you now have the tools to do farming quickly every 20 seconds.
Also read: Dota 2 Guide: Pushing and destroying enemy buildings
Marksmanship
Drow Ranger attack chance to ignore armor fight and earn bonus damage. This passive also provides an agility bonus for Drow Ranger and his surrounding teammates. But if the opponent’s hero approaches, the passive effect will disappear.
If you use Aghanim’s Scepter, Drow Ranger’s attack will split into two different opponents.
- Opportunity: 20/30/40%
- Bonus damage to heroes: 70/80/90
- Aura Radius: 1200
- Agility bonuses: 28%/36%/44% of Drow Ranger’s agility
- Detection radius of enemy heroes: 400
- Number of split attacks (Aghanim): 2
- Additional target search distance (Aghanim): 375
- Split attack damage: 50%
Marksmanship has two functions in one passive. In team fight or gank, Marksmanship makes Drow Ranger own damage which is very high to the opposing hero. Outside team fight, Marksmanship is a tool farming which is quite effective. Can kill creeps faster forest will shorten time farming you in the forest.
Talent Tree
- Level 25: 30% cooldown reduction or +12% Marksmanship chance
- Level 20: +2.5 seconds duration silence Gust or +28% damage Multishot
- Level 15: -6 seconds cooldown Multishot or +10 agility
- Level 10: +5 all attributes or Gust gives 50% blind
Almost in all games, always maximize Multishot first. This spell will help you farm faster and contribute to the team fight at the beginning of the game if you have to.
While maximizing Multishot, you can next focus on Frost Arrow. However this is not absolute and depends on the situation of the match. If your team can play aggressively from the start of the game, a high-level Frost Arrow will make it easier for you or your team to catch up with the opponent’s hero. From there you can then do push thanks to Marksmanship.
If you need silence or additional defense mechanisms, you can take Gust at least one point early in the game. If you need duration silence the longer one to hold the hero who mobile or have spell dangerous, increase Gust points/level. But if it’s not really needed you can take it after maximizing Multishot and Frost Arrows
Because it doesn’t need where at all, you just buy regen HP plus stats addition to the start of the game. Two or three Wraith Bands would be very helpful. Remember, Drow Ranger is a hero who really wants to get stats, especially agility. The greater it is agility the more he has, the bigger the Marksmanship bonus will be. This means the stronger your team is.
Therefore, for shoes you can get Power Treads. stats flexibility allows him to get bonuses agility for Marksmanship, or bonuses strength in order to get additional HP in critical situations.
One items what Drow Ranger almost always bought was the Dragon Lance which was laterupgrade to be Hurricane Pike. Items it provides everything Drow Ranger needs. The additional attack range allows him to attack from a safe distance and not be afraid of losing his Marksmanship. Bonus stats given mainly 20 agility also makes the Marksmanship aura stronger. Hurricane Thrust also makes Drow Ranger have mobility options if he is being targeted by an opponent.
Shadow Blade is also very popular for Drow Ranger. With Shadow Walk he can escape from dangerous situations with ease. Attack speed as well as bonuses damage provided is also of course very helpful. If you want items it gives stats additionally, you can make it Silver Edge.
Manta Style is also an option that provides all the benefits needed. Mirror Image helps you escape some debuff or avoid projectiles. Then stats given is certainly highly sought after by this hero.
If Manta Style can’t provide the defensive solution you need, Linken’s Sphere or Black King Bar could be alternatives. If you face an opponent who focuses on damage physical, Butterfly is the answer.
To items aggressive, Monkey King Bar is always a solution against heroes who have evasion or blind. Aghanim’s Scepter can also be an option if your team needs a little extra strength to pushing.
Despite having a simple concept, Drow Ranger is a difficult hero to use. Half of the potential he has comes from aura. Therefore he must be able to survive as long as possible. Because during death, he also decreases the strength of his team significantly.
But at the same time he is a hero glass cannon which can barely cover its weakness, which is that it can die quickly once caught. Because of that he will also be very difficult to play without protection on the front lines, facing gap closer, or often misplaced.
Drow Ranger is also not very easy to use in lane. It does have potential damage which is great thanks to Marksmanship and Multishot. It’s just that he also has attack animation the bad one. Therefore, make sure you are taken care of by support strong enough in lane. That way you can get last hits freely without the opponent’s interference.
Throughout laning, your main focus is to get last hits as much as possible. You might be able to participate in kill, but that’s if your teammates rotate and you don’t have to put yourself in a dangerous position. Other than that, just play it safe.
Once you get to level six or seven, you can start considering options for doing pushing. Where are you doing push depending on the position and composition of the team. You can search team fight first so that you can do team fight with teammates. If the opposing team is lured into another area and ignores you, you can do push alone while your teammates distract.
In team fight, your life and death will determine your potential damage in the team. Because once you die, the Marksmanship for the team also dies so your teammates also lose bonuses agility significant. Therefore always pay attention to taking position and when you have to go in and attack the enemy. Just a little wrong position, the opponent can immediately catch and kill you.
As long as you can stay alive, one victory team fight can be converted to an objective very quickly.
Generally, Drow Ranger wants to finish the match before late game. Because entering late game there will be more heroes who penetrate to the back line and target you. Therefore, it’s best to play actively and keep the momentum going, but do so with caution. Make sure vision always there before doing push or team fight and your teammates are ready to protect you.
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