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(Build) Alice, the Undying Bloodsucking Mage!

Mobile Legends Tips and Tricks


Alice becomes a Mage in Mobile Legends who without Item Spell Vamp can get HP from enemies. Ultimate from Alice allows Alice to steal enemy HP based on the amount of Magic Power she has. In addition, Alice can also easily move places because of her other skill. Curious about the build? Let’s see! For those who don’t know, you can buy Alice at a price 15,000 Battle Points, cheap right?

Attribute

ALICE ATTRIBUTES
mobile phone2573HP Regen36
Where493Where’s Regen18.00
Physical Attack114Basic Attack Crit Rate0%
Magic Power0Ability Crit Rate0%
Attack Speed0.8Armor21
Movement Speed240Magic Resistance10

Skills

Blood Ancestry
Passive
When a Minion dies near Alice, it will turn into Blood Orbs. If Alice takes the Blood Orb, it will automatically increase Alice’s HP by 10. When Alice takes the 12/25/50 Blood Orb, it will automatically increase 10% Cooldown Reduction, 10% Magic Lifesteal, 40 Movement Speed
Flowing Blood
Active – Blink/AoE
Alice fires a Blood Orb in the direction specified by the player, dealing 350(+180% Magic Power) Magic Damage. If you press this skill while the Blood Orb is still running, you will automatically be teleported to the Blood Orb. This skill has a cooldown of 6 seconds.
Where is CostMagic Damage
90 / 100 / 110 / 120 / 130 / 140350/410/470/530/590/650
Blood Awe
Active – AoE/CC
Alice deals 270(+90% Magic Power) Magic Damage to enemies around Alice and immobilizes them for 1.2s and slows them down for 0.8s. This skill has a cooldown of 7 seconds.
Where is CostMagic Damage
90/95/100/105/110/115270 / 295 / 320 / 345 / 370 / 395
Blood Ode
Active – Burst/Heal
Alice enters the state Blood-sucking for 5 seconds. In this state, Alice will deal 160(+70% Magic Power) Magic Damage around her and give 80(+30% Magic Power) Heal every 0.5 seconds. If the surrounding target is not a Hero, Alice will receive a Heal of 50%.
Where is CostCooldown
135/165/19530 /30 / 30 seconds
Magic DamageHP Regen
160/190/22080/100/120

Recommended Battle Spell

FlickerFlicker can be an alternative for players who use Alice. If you feel afraid and don’t believe in running away using skill 1 Alice, it is highly recommended to use Flicker. In addition, this skill can also be used to start a battle so that players can easily enter the enemy crowd and start sucking their HP.
PetrifyPetrify is the first choice for Alice’s Battle Spell. His 1st skill allows Alice to easily come to a crowd of enemies and quickly players can use Petrify to hold the enemy for a while, then use skill 2 which is to prolong the enemy’s Crowd Control.

Item Build

DPS – Sustain

This build is perfect for players who may be afraid of the opponent’s attack. This build will add a little HP, and also Magical Def for Alice. This is necessary because Alice will be near the opponent and will definitely be hit. The thing that makes this build quite interesting is because of the Winter Truncheon which can make you immune to all attacks for 2 seconds. If you believe you can win the battle, the combo you should use is Skill 1 towards the enemy crowd, then Petrify is added with Skill 2, after that you can cast your Ulti. And if you feel hit, and looking to die, just use Winter Truncheon.

DPS – Sustain 2

This second build will make Alice a DPS that has a large HP. The effects of Blood Wings, Concentrated Energy and Clock of Destiny will ensure that you won’t die easily in battle. But this build can only be used if you are sure there are no tanks in the enemy that make items with high Magic Def.

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