Reuben: Flameshot? Nerf! Increase cooldown or reduce damage
Spell flameshot is the talk of most lovers of Mobile Legends: Bang Bang. This spell is starting to become a subscription in tournaments like MPL to MDL.
Meta flameshot is very supportive of strategies that are also meta, namely three/four supports to support one player who is used as a hyper carry.
Cooldown which is only 35 seconds makes flameshot can be used almost every moment. Even now there could be two to four players who directly use this spell.
ONE Esports also tried to ask one of the flameshot pioneers in MPL season 5, the coach from Bigetron Alpha, Ruben Sutanto.
When met exclusively in the Pantai Indah Kapuk area, Ruben agreed that flameshot was too OP and spell broken in MLBB.
“Actually, the flameshot is too OP. For example, when I was playing with the kids in rank, we just played five flameshots. Surely the level 1 enemy will die immediately,” he said.
“Even in the late game when everyone uses mages, the enemy’s core can die immediately. The point is that the current meta flameshot is too broken and needs dinerf. Maybe the cooldown is made to 60 seconds or the damage is reduced by half,” he concluded.
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