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Biomutant: Ability and Mutation Description

Biomutants allow players to enhance their characters in various ways, for example the main method through various Abilities and Mutations. Each Mutation and Wung Fu ability in Biomutant can change dynamics. Can open the game a bit, especially with stronger skills.

In Biomutant also players can mix and match different Mutations and unlock abilities and Wung Fu Perks to give them a sizeable advantage in encounters.

Mutations, however, are determined by the player’s Aura, meaning specific Mutations are only available if the player’s Aura is Light or Dark, however this only affects Psi Power Mutations. Soon something else in Biomutant will be unlocked via Upgrade Point or Bio Point.

1. Wung Fu

wung fu biomutant
Photo: feednews.com

Wung Fu is basically a fight outside of the Biomutant Mutation or Abilities System. This is where things like blades, hammers, and guns come into play. Wung Fu will be the main focus for players in Biomutant.

A. Close Combat

Close Combat refers to close combat (melee). Players will be able to spend Upgrade Points to learn new abilities through a wide selection of melee-focused moves.

Unarmed

Unarmed focuses on combat encounters where the player has no weapons, no weapons are used during combat.

  • Phantom Paw: Doing basic spinning kick
  • Phoenix Sweep: Dodge then attack to do a swirling kick. A good move to close the gap and land a quick attack.
  • Knuckle Warp: Jump into the air and do a downward attack on your enemy.
  • Axure Paw: Attacks five times in a row for a powerful series of attacks.
  • Unspeakable Hand: Attack twice, then finish with grab and piledriver launches. Filling in one Super Wung Fu icon, it’s a great way to end a combo.
  • Blow Noose: Fire the ranged weapon twice then hit your enemy with somersaults. Filling one Super Wung Fu icon is the best way to close the gap between enemies.

One Handed Slash

One-handed Slash focuses on one-handed weapons. One Handed Slash is perfect for players who don’t want to get involved in the Dual Wielding mechanic.

  • Ant Shiver: Unlocks the ability to use the One Hand Slash weapon
  • Astral Hawk: Launches from dodge to perform a rotating slash attack, dealing damage to nearby enemies.
  • Dog Dance: Slash down while the enemy is flying.
  • Death Rake: Five consecutive attacks ending with a deadly slashing attack.
  • Drunken Ant: Perform two melee attacks and end with three slashes and charge one Super Wung Fu icon.
  • Cat’s Cyclone: Fire your ranged weapon twice, then follow by throwing the sword at your enemy.

Dual Wield Melee

Dual Wield Melee focuses on the player’s abilities to use two weapons in one hand at the same time. These abilities concentrate on speed and evasion.

  • Twin Silver Grip: Unlocks the skill to use multiple melee weapons.
  • Warped Bull: Performs a basic slash attack.
  • Leaping Madness: From dodging, jumping to slashing attacks. It’s perfect to use when surrounded by enemies.
  • Comet’s Foot: Air slash attack.
  • Double Dragon: Five consecutive strikes, ending with a double bladed slash.
  • Unstoppable Pig: Perform two basic attacks before ending the combo with multiple attacks.
  • Unknown Force: Fire your ranged weapon twice, then throw both of your melee weapons at the enemy.

Two Handed Slash

Two Handed Slash Wung Fu is a big weapon focused ability in Biomutant. Weapons that require two hands to use such as hammers, greatswords, lances, and so on.

  • Dog’s Toe: Basic slash attack.
  • Unstoppable Rat: Dodge, followed by a spinning slash.
  • Divine Drop: Perform a downward blow with your weapon while in the air.
  • Fifth shiver: Five strikes in a row, ending with a big downward wedge.
  • Wicked Wolf: Two basic attacks followed by a vertical slash that destroys the opponent.
  • Bird’s Swirl: Fire the ranged weapon twice, then throw the two swords in your hand at the enemy.

B. Ranged Combat

Ranged Combat in Biomutant focuses on weapons, covering everything from guns to automatic rifles and other weapons.

Gun

Guns in Biomutant are small weapons such as handguns and revolvers. This weapon is usually very helpful in close combat.

  • Feather Flight: This ability allows you to equip and use all types of Guns.
  • Flipped Phoenix: Jumps while shooting at the opponent.
  • Sliding Snake: Move and shoot at the opponent. The best way to dodge damage without stopping your attacks.
  • Crane Dance: Dodge, perform a melee attack, then fire your weapon. This will result in a barrage of bullets to your enemy. Fill one Wung Fu icon.
  • Praying Mantis: Jump twice then fire the Gun to unleash a burst of fire. Hit the enemy by filling one Super Wung Fu icon.

Dual Wield Gun

The Dual Wield Gun in Biomutant is only available for pistols and revolvers with a slight opening to their playstyle.

  • Two Faced Cobra Grip: Allows the player to use two different weapons.
  • Ethereum Horse: Dodge, perform a melee attack, then fire your weapon. This will cause you to throw both weapons at the targeted enemy and fill one Super Wung Fu icon.
  • Beetle Stone: Double jump and fire your gun to send a barrage of bullets from both guns.

Rifles

Rifle is a semi-automatic rifle that fires slowly but does a lot of damage and is excellent for long range combat.

  • Hawk Harrow: Allows you to use Rifle.
  • Bullet Crows: Gives you the ability to jump and shoot while flying.
  • Seeker Zone: Move and shoot at the enemy.
  • Cursed Beaver: Dodge, melee attack, then fire your weapon. Your chain of attacks will end with two shots dealing extra damage. Fill one Super Wung Fu icon.
  • Unstoppabel Duck: Double jump and fire your weapon to unleash a barrage of bullets at your target. Fill one Super Wung Fu icon.

Automatic Rifles

Automatic Rifles become a superior weapon in close combat and can even help in long-range combat, depending on the type of weapon.

  • Thousand Needles: Allows you to use Automatic Rifles.
  • Cloud Tongue: Jump and shoot while flying.
  • Buttermilk Knee: Move and shoot at the enemy.
  • Boom Dove: Dodge, melee, and fire your weapon to send a burst of bullets. Fill one Super Wung Fu icon.
  • Maniac Mule: Double jump and fire your weapon to perform a “full auto shooting flip”. Fill one Super Wung Fu icon.

Shotgun

The shotgun is very good at close range situations and deals a lot of damage when compared to other ranged weapons.

  • Thundertouch: Allows you to use the Shotgun.
  • Goose Flip: Allows you to jump and shoot while airborne.
  • Shinytoed Toad: Move and shoot at the enemy.
  • Deadly Owl: Dodge, melee, and fire your weapon to deliver two powerful shotgun blasts. Fill one Super Wung Fu icon.
  • Angry Panda: Double jump and fire your weapon to perform a backflip shotgun in the air. Fill one Super Wung Fu icon.

2. Psi Power

Psi Power is the only ability in Biomutant that is protected by the Aura system. Players unlock this power through Psi Points which are earned through dialogue options, Shrines, captives, and civilians.

  • Blaze: Launches players forward and leaves a trail of fire behind them, causing enemies to burn and take damage.
  • Blink: Teleports players in a straight line and releases a shockwave every time they reappear. Shockwave will deal damage to enemies and will also knock down smaller ones.
  • Sizzle Ball: Players can throw a fireball at the enemy quickly or a much larger fireball. To use requires 10 Dark Aura.
  • Freeze: The player summons ice spikes within the outer radius, dealing damage to every enemy in the area. This ability will also make the enemy slip and slide on the ice surface. To use it requires 10 Light Aura.
  • Leviatate: Allows the player to maintain his position in the air. Players can return to the ground by pressing input again and using ranged weapons and other abilities while hovering.
  • Telekinesis: The player can move enemies or objects with his mind. Pressing input again will launch the enemy. To use it requires 20 Dark Aura.
  • Ki Spark: Emits an electric current from the hand, dealing a large amount of damage to enemies it encounters. To use it requires 30 Light Aura.
  • Skyspark: Have the player summon a devastating attack wherever they place the marker. This attack covers an outer radius and is quite powerful. To use it requires 30 Dark Aura.

3. Biogenetics

mucus bubble biomutant
Photo: IGN

Biogenetics are abilities in Biomutants that are unlocked by Biopoints, which are obtained by opening containers or defeating Biocreeps. These points are also obtained through various Nucleus Towers scattered throughout the Biomutant world.

  • Vile Bile: Have the player spit poison mud in front of them, dealing damage to enemies that touch it.
  • Mothmouth: Players will launch an orb of bile in front of them, dealing damage to enemies they encounter. Small humanoid enemies will be infected.
  • Fungi: Player places a mushroom in front of them. The mushroom is bouncy and allows the player to jump on it to gain additional height. They can also spawn mushrooms under enemies and throw them into the air.
  • Rad Wisps: Releases Radioactive Particles that seek targets and deals Radioactive damage to every enemy it encounters.
  • Storm Hop: While flying, the player will hit the ground and deal damage to enemies in a wide radius.
  • Mucus Bubble: Players summon mucus bubbles around themselves. While in the Mucus Bubble, players can bounce or topple enemies. The enemy will stick to the bubble and will come out when the player pops the bubble.
  • Mud Punch: Players summon mud in front of them to throw smaller enemies into the air. Players can follow this ability with air strikes on any target they hit.
  • Turtleform: While on a slope, players can activate the Turtleform to slide down an incline with great force. You can control their movement as you glide on the Turtleform and out of it.

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