(Build) Karrie, Eagle-Legged Marksman Who is Ready to Pounce on Enemy DPS!
Karrie is one of the Marksman that is already available on the Official Server Mobile Legends. Karrie has a Marskman role that is very sick if left to farm during the early game. Karrie’s passive allows Karrie to quickly farm in the Jungle or from Minions on the lane. For those who may not be familiar with Karrie, it’s a good idea to try it first so you can find out about Karrie’s skills. Because the wrong use of skill 2 Karrie can be fatal to the game.
Attribute
CARRIE ATTRIBUTES | |||
---|---|---|---|
mobile phone | 2498 | HP Regen | 40 |
Where | 440 | Where’s Regen | 15.00 |
Physical Attack | 112 | Basic Attack Crit Rate | 0% |
Magic Power | 0 | Ability Crit Rate | 0% |
Attack Speed | 0.8396 | Armor | 17 |
Movement Speed | 240 | Magic Resistance | 10 |
Skills
Lightwheel Mark | |
Passive | |
Give effect Lightwheel Mark to every enemy that Karrie attacks. If the Lightwheel Mark reaches 5, the enemy will automatically be hit True Damage by 7%-13% of the enemy’s Max HP. For monsters in Jungle, damage will increase up to 300. |
Spinning Lightwheel | |||
Active – AoE/CC | |||
Karrie released a lightwheel in the specified target area, and deals 200(+90% Physical Attack) Physical Damage to enemies hit by this Lightwheel when thrown. Enemies who are hit when this skill is issued, will automatically reduce the enemy’s Movement Speed by 80%. When the Lightwheel is stationary in the specified place, every enemy hit by the Lightwheel will be exposed to Physical Damage of 100(+20% Physical Attack) per hit. | |||
Base Damage | Advanced Damage | Where’s Cost | |
200/235/270/305/340/375 | 100 / 110 / 120 / 130 / 140 / 150 | 80 / 90 / 100 / 110 / 120 / 130 |
Phantom Step | |||
Active – Blink | |||
Karrie move in the specified direction and eject flywheel to the closest enemy, and deals 150(+70% Physical Attack) Physical Damage. Issues 2 flywheels when Karrie is in Ultimate state. | |||
Cooldown | Physical Damage | Where’s Cost | |
5 / 4.5 / 4 / 3.5 / 3 / 2.5 | 150/175/200/225/250/275 | 35/40/45/50/55/60 |
Speedy Lightwheel | |||
---|---|---|---|
Active – Buff/Burst | |||
Karrie enter status Dual-wield for 6 seconds, increases Movement Speed and changes Karrie’s Basic Attack attacks to 2, but each attack reduces her damage by 50% and Karrie’s Attack Speed is also reduced by 20%. | |||
Where’s Cost | Cooldown | ||
140 / 160 / 180 | 30/25/20 | ||
Duration | Attack Damage | ||
6/8/10 | 50% / 53% / 56% |
Recommended Battle Spell
Flicker | Flicker is only used if you feel unsure when positioning in battle. Flicker can be your alternative to get to the position you want and also escape from enemy attacks. | |
Inspire | Inspire can be a substitute for Flicker when fighting. You must use this Battle Spell if you use an Item Build that relies a lot on critical. In addition, if you feel you know your position during battle, then this Battle Spell is perfect for you. |
Item Build
DPS – Attack Speed Build
Because Karrie will lose Attack Speed when using her Ulti, this build will increase Karrie’s Attack Speed so Karrie’s Passive can be triggered quickly. But players should also be careful using this build. Because your Lifesteal is very small and almost non-existent. Use this build item when you feel confident about using Karrie and also the position when the battle occurs. If you don’t see any Tanks with high Physical Def, you can change Malefic Roar to Haas’s Claw in order to survive in battle.
DPS – Durable
This build is suitable for those of you who may feel afraid when fighting and there is a Mage or Fighter who is very sick of the build. Attack Speed and also damage from this build is quite enough Mediocre which is in the usual sense. But if you can hit the enemy stably without stopping from interference, of course the damage produced will also hurt later. If you feel you don’t need Immortality and feel confident during battle, you can replace it with Blade of Despair to make it more painful.
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