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Deathmatch Mode in VALORANT Get Big Update in Patch 1.10!

Deathmatch Mode in VALORANT Get Big Update on Patches 1.10! Looks like the developers from Riot are listening to the complaints from the Valorant players!

For their latest updates and patches, Rio has provided many updates and advancements for their Deathmatch mode.

The number of players, game time, and XP awarded in this mode are increased, as well as some quality of life changes.

Valorant Patch 1.10

READ ALSO: Here’s the Battle Pass for VALORANT Act III! Must Buy?

For this Deathmatch mode, Riot has increased the number of players from 10 to 14, which should reduce the player’s time to find targets.

To keep up with these additional players, the developers have tweaked their spawn algorithms to consistently provide safer spawn spots.

Periodic pulse locations have been removed, apart from the brief UAV when you respawn.

According to sticky notes, “We keep a player’s pulse just as they respawn so they can help determine direction and find quick fights without getting caught.”

Players now have to take 40 kills for the match to end, up from 30, it looks like this will increase the duration of the match.

Weapons will now be fully charged immediately after getting a kill, players don’t need rest time between kills. But weapons Ares and Odin will only get back 30 bullets.

It used to be just a meager 500 XP, players awarded for a Deathmatch game are now upgraded to 900 XP.

Currently VALORANT Act III and patch 1.10 are live in all regions, but it seems that there are still a lot of bugs in the game.

This bug will affect the time to find matches in ranked or unranked. So it may take 1-2 days for everything to run more smoothly.

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